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Ff14 reshade texture
Ff14 reshade texture














#define RFX_SSsliderSpeed 0.01f // Defines the speed of the transition #define RFX_SSslider 0 // Activates an active transition between original and shader image

#Ff14 reshade texture full#

#define RFX_SScomparableStretch 0 // Shows the full image on each side of the comparable splitscreen #define RFX_SScomparable 1 // Splits the screen in the middle and draws the same image twice. #define RFX_Border_ToggleKey RFX_ToggleKey //Toggles the border shader #define RFX_UIMaskReset_HelperKey VK_F11 //Resets the automatically created UI - Mask (press again to release) #define RFX_UIMask_HelperKey VK_F12 //When pressed, starts to create a UI - Mask for static elements #define RFX_UIMask_Toleranceĕ // Defines the tolerance level of the algorithm when detecting UI elements #define RFX_UIMask_Directđ // 1: loads the mask from memory 0: loads the mask from disk #define RFX_UIMask_Helperđ // Helps to automatically create a UI - Mask for static elements #define RFX_UIMask_ToggleKey RFX_ToggleKey #define RFX_ShowToggleMessageđ // Shows toggle message when using toggle key

ff14 reshade texture

#define RFX_ShowClock 1 // Include a clock in the statistics #define RFX_ShowFPS 1 // Include FPS in the statistics #define RFX_ShowStatistics 1 // Controls the display of the statistics (fps and timecounters). #define RFX_DepthBufferCalcđ // Set this to 0 if run an application that does not allow depth buffer access or you use no depth dependent effects and want some additional fps (overwrites RFX_SmartPerfCheck if set to 0) #define RFX_InitialStorageđ // Set this to 0 if you !only! use the SweetFX suite and want some additional fps (overwrites RFX_SmartPerfCheck if set to 0) #define RFX_SmartPerfCheckđ // If set to 1, checks your settings to set the following two values automatically #define RFX_Screenshot_Format 2 // Sets the screenshot format (1 = bmp, 2 = png) You can take screenshots by pressing PrintScreen

ff14 reshade texture

#define RFX_Start_Enabled 1 // Start with the effects enabled or disabled? #define RFX_ToggleKey VK_F12 //Set the global key that should toggle the effects On/Off #define RFX_LogDepth 0 // Needed to retrieve values from logarithmic depth buffer (e.g. #define RFX_DisplayDepth 0 // Display Depth : Enables the possibility to display the depth buffer - You will still need to toogle it on/off with (F12) in-game #define RFX_SplitScreen 0 // Allows the various comparisons with the original image #define RFX_Border 0 // A mask that defines where a border effect is drawn #define RFX_UIMask 0 // A mask that defines which areas of the screen will have no effects applied

ff14 reshade texture

Effects are listed in the order that they are applied.














Ff14 reshade texture